8/25/2023 0 Comments Clion unreal engineWe should gather more detailed findings if possible to report it over at the UE4 issue tracker. Therefore I am fairly sure it is a regression on the Unreal (CMake) side rather than with CLion. However creating a project with UE4.21 did. Just in case, here is our blog post about UE and CLion which describes some known issues. I tried CLion versions going back to 2018.1.7 and it did not fix the intellisense. ![]() Rider is a fast and powerful IDE for cross-platform Unreal Engine development. Also posting your problem on some UE forums or on might be useful. Smart C++ and Blueprints support to craft the best games. It's mostly about how UE generates CMakeLists.txt, so we can't fix anything from our side. Please note that this situation doesn't look like CLion's issue. Just in case some words about CLion + Unreal Engine: When you generate a CLion project in the Unreal Engine editor, it generates custom targets for building and cleaning your game (addcustomtarget()commands in the CMakeLists.txt). Since CLion has been released I’m thinking it might be possible to use CLion now. And, for example, here a user writes the following: "Did anyone try the new 4.20 version of UE4 with CLion ? I just did, the CMakeLists.txt was built successfully, excepted the fact that I needed to replace the \by \\ in file paths". Using CLion with Unreal 4 Development Platform & Builds UE4, question, unreal-engine, Linux, CPP anonymoususerd4efcd70 (anonymoususerd4efcd70) April 26, 2015, 10:03pm 1 I just installed Unreal Engine 4 on Linux, and would prefer to use CLion for editing code. Rider is a new option for C++ in general and Unreal Engine from JetBrains. However, you can use Preview build until March 31, 2022. Unreal Engine Support Lands in Rider 2022.1 EAP. ![]() I didn't get the "Cannot find source file" error like you, the Cmake project was loaded without errors on my side. There are few IDE (Integrated Development Environment) supported by Unreal Engine. There is a plugin in CLion for Unreal Engine. Unfortunately, I can't reproduce the issue on my side: I've installed UE 4.21 on my Windows machine, created a project, generated a CLion project, opened it in CLion, change "\" to "\\" (also tried changing to "/") and reloaded CMake project (Tools | CMake | Reset Cache and Reload Project).
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